Medium Humanoid (Elf), Any Alignment
Armor Class 18 (plate)
Hit Points 70 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
22 (+6)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws DEX +6, INT +9
Skills Athletics +5, Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Iron Mind. The Xor Soldier has resistance to fear and charm effects.

Spellcasting. Aubrech´s magical prowess goes beyond that of common Xor training. His spell attack bonus is +10, and his saving throw DC is 18. He can cast the following spells.
Fire Bolt (1d20+7 = 2d10) --> At will
Thunderous Smite  (+2d6 thd, STR saving throw or pushed 10 ft and prone) --> 2/day
Scorching Ray (1d20+7 x3= 2d6 x3) --> 2/day
Slow (WIS saving throw x6, or -2 to AC and DEX saving throws, no reactions, only action or bonus action, only one attack per turn, slow spellcasting) --> 1/day
Tidal Wave --> 1/day
Raulhothim´s Psychic Lance --> 1/day
Staggering Smite --> 3/day
Synaptic Static -- 1/day

Immovable Phalanx. As long as a Xor Soldier has another Xor Soldier within 5 feet of them, they gain advantage on STR saving throws and checks to resist being shoved.

Martial Arcane Training. After casting one of his "At Will" spells, Aubrech can make a weapon attack.

Actions

Multiattack. The veteran makes two longsword attacks. 

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Magical Exess. If the Xor Soldier casted a spell with their action, they can use a bonus action to make a spell attack against a creature within melee range. On a hit, the target takes 4 force damage, and must succeed on a STR saving throw or be pushed back 5 feet or knoked prone (randomly decided).

Shield (3/day). As a reaction to an attack that would hit, Aubrech can add a +5 bonus to his AC until the start of his next turn.

Lokae

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