Iron Mind. The Xor Soldier has resistance to fear and charm effects.
Spellcasting. Aubrech´s magical prowess goes beyond that of common Xor training. His spell attack bonus is +10, and his saving throw DC is 18. He can cast the following spells.
Fire Bolt (1d20+7 = 2d10) --> At will
Thunderous Smite (+2d6 thd, STR saving throw or pushed 10 ft and prone) --> 2/day
Scorching Ray (1d20+7 x3= 2d6 x3) --> 2/day
Slow (WIS saving throw x6, or -2 to AC and DEX saving throws, no reactions, only action or bonus action, only one attack per turn, slow spellcasting) --> 1/day
Tidal Wave --> 1/day
Raulhothim´s Psychic Lance --> 1/day
Staggering Smite --> 3/day
Synaptic Static -- 1/day
Immovable Phalanx. As long as a Xor Soldier has another Xor Soldier within 5 feet of them, they gain advantage on STR saving throws and checks to resist being shoved.
Martial Arcane Training. After casting one of his "At Will" spells, Aubrech can make a weapon attack.
Multiattack. The veteran makes two longsword attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Fire Breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Magical Exess. If the Xor Soldier casted a spell with their action, they can use a bonus action to make a spell attack against a creature within melee range. On a hit, the target takes 4 force damage, and must succeed on a STR saving throw or be pushed back 5 feet or knoked prone (randomly decided).
Shield (3/day). As a reaction to an attack that would hit, Aubrech can add a +5 bonus to his AC until the start of his next turn.
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