Armor Class
18
Natural Armor
Hit Points
162
(17d12 + 60)
Speed
40 ft., Climb 40 ft.
STR
23
(+6)
DEX
17
(+3)
CON
20
(+5)
INT
8
(-1)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws
STR +10, CON +9
Damage Vulnerabilities
Psychic
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Frightened, Grappled
Senses
Darkvision 120 ft., Passive Perception 16
Languages
Giant, Orc
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Actions
Multiattack. Aki can make two spiked club attacks.
Spiked Club. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 18 (2d12 + 6) bludgeoning damage.
Thunder Clap (Recharge 5-6). Aki slams his open hands together in front of him causing a thunderous burst of energy in a 45 foot cone. Everyone in the affecting area must make a DC 19 Constitution saving throw or take 21 (6d6) thunder damage and be pushed back to the edge of the cone.
Bonus Actions
Warcry (1/combat). Aki lets out a bellowing roar. Enemy creatures within 60 ft. that are able to hear must succeed on a DC 15 Wisdom saving throw or become frightened of Aki until the end of Aki's next turn.
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