Huge Swarm of Medium undead, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the language of its creator but can't speak
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Siege Monster. The bone colossus deals double damage to objects and structures.

Towering Terror. Any enemy that starts its turn within 60 feet of the colossus must succeed on a DC 18 Wisdom saving throw or be frightened until the start of the enemy's next turn. If the enemy's saving throw is successful, it is immune to the bone colossus's Towering Terror for the next 24 hours.

Turn Resistance. The bone colossus has advantage on saving throws against any effect that turns undead.

Undead Nature. The bone colossus doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The bone colossus makes two slam attacks.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10+7) bludgeoning damage. The target must succeed on a DC 18 Strength saving throw or be knocked prone.

Description

Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as “necrotech”. In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation. Other times, they are merely a display of force and power.

In any case, the bone colossi are the towering terrors of necrotic armies of the undead. Standing at 70 ft. on average, the bone colossus looms over most buildings with an eerie and terrifying presence.

Habitat: Urban

JoeyFish97

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