Armor Class
15
(spiked breastplate)
Hit Points
14
(3d6 + 4)
Speed
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
12
(+1)
WIS
11
(+0)
CHA
15
(+2)
Senses
Passive Perception 14
Languages
Common, Elvish
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Ambusher. In the first round of a combat, Arete has advantage on attack rolls against any creature she surprised.
Spiked Armor. Any creature that attempts to grapple Arete must make a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.
Actions
Multiattack. Arete makes three melee attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reactions
Duck and Cover. Arete adds 2 to her AC against on melee attack that would hit her. To do so, Arete must see the attacker and can’t be grappled or restrained.
Comments