Medium Humanoid (Half-Elf), Neutral
Armor Class 15 (spiked breastplate)
Hit Points 14 (3d6 + 4)
Speed
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Senses Passive Perception 14
Languages Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of a combat, Arete has advantage on attack rolls against any creature she surprised.

Spiked Armor. Any creature that attempts to grapple Arete must make a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage.

Actions

Multiattack. Arete makes three melee attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. 

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Duck and Cover. Arete adds 2 to her AC against on melee attack that would hit her. To do so, Arete must see the attacker and can’t be grappled or restrained.

Monster Tags: NPChumanoidhalf-elf

Artus_Cimber

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