Immutable Form. The Chain Golem is immune to any spell or effect that would alter its form.
Magic Resistance. The Chain Golem has advantage on saving throws against spells and other magical effects.
Constructed Nature. A Chain Golem doesn’t require air, food, drink, or sleep.
Blind Obedience. When its creator or possessor is on hand to command it, a Chain Golem performs flawlessly. If the Chain Golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can’t fulfill its orders, a Chain Golem stands and does nothing. A golem that has been given conflicting orders sometimes alternates between them.
Magic Weapons. The Chain Golem's weapon attacks are magical.
Amorphous. The Chain Golem can move through a space as narrow as 5 inches wide without squeezing.
False Appearance. While the Chain Golem remains motionless, it is indistinguishable from a pile of chains.
Faultless Tracker. The Chain Golem can be given a quarry by its Creator. The Chain Golem knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The Chain Golem also knows the Location of its Creator.
Progress Report. The Chain Golem can communicate telepathically with it's Creator (including receiving and giving information or commands) as long as it's on the same plane of existence.
Siege Monster. The Chain Golem deals double damage to objects and structures.
Multiattack. The golem makes two melee or ranged attacks.
Ensnare. Ranged weapon attack: +13 to hit, reach 20 ft., one (Huge or smaller) target. Hit: The target must make a DC 20 dex saving throw or be restrained and pulled into the mass of chains it can use it's action to make a DC 20 strength saving throw to push free of the chains and become unrestrained.
Chain Whip. Ranged weapon attack: +13 to hit, reach 20 ft., one target. Hit: (3d8 + 7) bludgeoning damage.
Constrict. Melee weapon attack: +13 to hit, reach 0 ft., one target. Hit: (3d10 + 7) bludgeoning damage. can only be used on creatures restrained by the Chain Golem.
Secure. A Chain Golem can use it's bonus action to cuff one creature it has restrained with specially made chains that ensnare them as though they were restrained by dimensional shackles. The Chain Golem may only have one creature restrained in this way at a time.
Description
A Chain Golem is made by a spell-caster for the sole purpose of trapping and imprisoning enemies. A Chain Golem is a amalgamation of 5 inch wide metal chain links that have been imbued with motion by it's creator. A Chain Golem slithers along the ground and walls with chain clattering noises endlessly pursuing it's quarry until it is either destroyed or called back to it's creator. A Chain Golem can easily restrain most foes of huge size or smaller. A Chain Golem is also very useful in combat as a way to restrain your enemies and if all else fails whip them with metal chains until they are defeated. Curiously Chain Golems are able to be ordered to speak unlike most constructs. Chain Golems can speak in a fashion by shaking and rattling their chains at just the right frequencies and patterns. Though a Chain Golem's voice is filled with grating metallic sounds.
A Chain Golem costs 200,000 Gp to make including magical components and raw materials it also requires 14 days to create and enchant the 5 inch wide chains. A chain golem must be made by a spellcaster with proficiency in arcana.
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