Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Rage -
- Has advantage on Strength checks and Strength saving throws.
- Has resistance to bludgeoning, piercing, and slashing damage.
Brug can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Brug regains spent legendary actions at the start of its turn.
Swipe: The Ogre makes a single melee attack (whatever his basic attack is) at every opponent in melee range. Enemies hit must make a DC 12 Str save or be knocked prone.
Deafening Roar: The Ogre lets out a deafening roar, every enemy within 10/15/20 yards must make a DC 12 Con save or be stunned for 1 turn (or any other effect you'd prefer).
Upheaval: The Ogre cleaves the ground, sending out a shockwave 30ft long 5ft wide. Enemies it passes through make a DC 12 Dex check or take 1d6 damage and are knocked prone.
Bullrush: The Ogre moves in a straight line, up to half its speed, not provoking attacks of opportunity, any enemy it passes through takes 1d10 damage and must make a Str save or be knocked prone.
Rock Throw: Pick up large rock and throw at a single target for 1d8 bludgeoning dmg
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
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