Underwater Camouflage. The coastal wyvern has advantage on Dexterity (stealth) checks made while underwater.
Amphibious. The coastal wyvern can breathe air and water.
Multiattack. The coastal wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Steam Breath (Recharge 5–6). The coastal wyvern exhales scalding steam in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Description
A wyvern that has been forced out of its mountain home will be forced to search for a new one. If there's nowhere else around, a wyvern will take refuge in oceanside cliffs or hills and make a burrow. Over many years, the wyvern itself adapts to its surroundings, taking on a deep indigo color with sky blue, patchy spots.
Their time spent on the coast gives them the ability to learn how to swallow ocean water and heat it within a second stomach. This stomach produces steam breath, similar to that of a dragon turtle.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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