Body Charge. When the Bronze Golem takes Lightning damage, its body becomes charged with electricity. Until the end of its next turn, any creature that hits the Bronze Golem with a melee attack takes 7 (2d6) lightning damage, and its Slam attacks deal an additional 7 (2d6) lightning damage.
Immutable Form. The Bronze Golem is immune to any spell or effect that would change its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The Bronze Golem makes 2 Slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 17 (2d10 + 6) bludgeoning damage.
Arc Lightning (recharge 5-6). 2 arcs of lightning shoot out from the golem at different creatures within 60 feet of the golem. Each target must make a DC17 Dexterity saving throw or take 21 (6d6) lightning damage, or half as much on a successful save. On a failed save, the lightning arcs to a different creature within 30 feet of the initial target, who must succeed on a DC17 Dexterity saving throw or take 14 (4d6) lightning damage, or half as much on a successful save.
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