Large Construct
Armor Class 19 Natural Armour
Hit Points 184 (16d10 + 96)
Speed 30 ft.
STR
22 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws CON +10, CHA −1
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120, Passive Perception 11
Languages Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Body Charge. When the Bronze Golem takes Lightning damage, its body becomes charged with electricity. Until the end of its next turn, any creature that hits the Bronze Golem with a melee attack takes 7 (2d6) lightning damage, and its Slam attacks deal an additional 7 (2d6) lightning damage.

Immutable Form. The Bronze Golem is immune to any spell or effect that would change its form.

 

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

 

Actions

Multiattack. The Bronze Golem makes 2 Slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 17 (2d10 + 6) bludgeoning damage. 

Arc Lightning (recharge 5-6). 2 arcs of lightning shoot out from the golem at different creatures within 60 feet of the golem. Each target must make a DC17 Dexterity saving throw or take 21 (6d6) lightning damage, or half as much on a successful save. On a failed save, the lightning arcs to a different creature within 30 feet of the initial target, who must succeed on a DC17 Dexterity saving throw or take 14 (4d6) lightning damage, or half as much on a successful save.

_Nav_

Comments

Posts Quoted:
Reply
Clear All Quotes