Armor Class
13
(natural armor
Hit Points
16
(4d6 + 4)
Speed
10 ft.
STR
13
(+1)
DEX
8
(-1)
CON
15
(+2)
INT
7
(-2)
WIS
11
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Fire
Damage Resistances
Cold
Senses
Passive Perception 12
Languages
Pokémon, understands Common and Yeti but can't speak them
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Ice Armor. As long as the bergmite has taken cold damage after its last turn, it has +2 to its AC and any creature that touches or makes a melee attack against it automatically takes 1 cold damage.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6+1) bludgeoning damage plus 1 cold damage.
Ice-Snow Spit. RangedWeapon Attack: +3 to hit, range 30/105 ft., 1 target. Hit: 4 (1d6+1) piercing damage and 2 cold damage.
Hardening Recover (Recharge 3-6). The bergmite regains 2 hit points and has its AC increased by 1 for that round.
Comments