Medium Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 71 (10d8 + 16)
Speed 10 ft.
STR
17 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
9 (-1)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws STR +5, CON +5
Skills Perception +1
Damage Vulnerabilities Fire
Damage Resistances Cold, Piercing
Condition Immunities Petrified, Poisoned
Senses Blindsight 5 ft, Passive Perception 12
Languages Pokémon, understands Common and Yeti but can't speak them
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ice Armor. As long as the bergmite has taken cold damage after its last turn, it has +2 to its AC and any creature that touches or makes a melee attack against it automatically takes 2 cold damage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 11 (2d4+4) bludgeoning damage plus 1 cold damage. 

Ice-Snow Spit. RangedWeapon Attack: +3 to hit, range 30/105 ft., 1 target. Hit: 4 (1d6+2) piercing damage and 2 cold damage.

Hardening Recover (Recharge 3-6). The avalugg regains 4 hit points and has its AC increased by 1 for that round. 

Call Avalanche (Recharge 6). The avalugg lets out a deep, guttural but somewhat quite roar, causing a glowing blue-white portal to appear directly above a creature within 40 ft of the avalugg that the avalugg can see. That creature must make a DC 16 Dexterity saving throw, taking 21 (3d8+2) cold damage and be knocked prone (if the target is flying or hovering) on a failed save, or half as much damage and (if the target was flying or hovering) not be knocked prone.

Habitat: ArcticMountain

Dragonekillax2

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