Ice Armor. As long as the bergmite has taken cold damage after its last turn, it has +2 to its AC and any creature that touches or makes a melee attack against it automatically takes 2 cold damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 11 (2d4+4) bludgeoning damage plus 1 cold damage.
Ice-Snow Spit. RangedWeapon Attack: +3 to hit, range 30/105 ft., 1 target. Hit: 4 (1d6+2) piercing damage and 2 cold damage.
Hardening Recover (Recharge 3-6). The avalugg regains 4 hit points and has its AC increased by 1 for that round.
Call Avalanche (Recharge 6). The avalugg lets out a deep, guttural but somewhat quite roar, causing a glowing blue-white portal to appear directly above a creature within 40 ft of the avalugg that the avalugg can see. That creature must make a DC 16 Dexterity saving throw, taking 21 (3d8+2) cold damage and be knocked prone (if the target is flying or hovering) on a failed save, or half as much damage and (if the target was flying or hovering) not be knocked prone.
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