Huge Giant, Chaotic Evil
Armor Class 19 Plate
Hit Points 100 (3d10)
Speed 60 ft.
STR
18 (+4)
DEX
24 (+7)
CON
20 (+5)
INT
17 (+3)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +7, DEX +10, CON +8, INT +6, WIS +6, CHA +5
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Poisoned
Senses Blindsight, Passive Perception 20
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Nimble: This creature can disengage as a bonus action.

Actions

Melee Weapon Attack: +10 to hit, reach 15 ft, 1 target. Hit: 12 (2d12 + 4) slashing damage. 

Special Melee Attack: Can be done only while invisible, with advantage. Attack: +10 to hit, range 5 ft., 1 target. Hit: 20(3d12 + 4) [necrotic damage] target must make a DC 15 constitution saving throw or be paralyzed. The target can make a save at the end of each turn.

Bonus Actions

Disengage

Reactions

Attack of Opportunity 

Legendary Actions

Leap of the Ascended: (Costs 2 Actions): The creature leaps with supernatural speed, sending loose material aloft, reaching up to 60ft high, then plunges down with its blade drawn pointed directly down. It slams into the ground, fracturing the terrain in a 20ft radius, making it difficult terrain. Any creature caught in the impact radius suffers 3d12 force damage and must make a DC 15 dexterity saving throw, falling prone on a failure or receiving half damage on a success.

Spectral Warrior (Cost 1 Actions). As a bonus action, this creature can become invisible for the rest of its turn. 

Legendary Resistances (Costs 1 Action): If this creature fails a save, it can use a legendary action to succeed instead.

Description

True form: This creature cannot be polymorphed.

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2022 1:58:48 AM
3
0
--
Coming Soon

Habitat: Swamp

YehoshuaYheets

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