Large Fiend, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., Fly 120 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws CON +13, WIS +12, CHA +13
Skills Deception +10, Perception +11
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Fiendish Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack).

Unholy Awareness. The angel knows if it hears a lie.

Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 20). The angel can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: bones of the earth, cloudkill, flame strike, create undead

1/day each: creation, control weather, dominate person

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) necrotic damage.

Cursed Touch (4/Day). The angel touches another creature. The target takes 30 (6d8 + 3) poison damage and becomes either blinded or deafened.

Monster Tags: AngelDemon Lordfiend

EvilPotatoChips

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