Fiendish Weapons. The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 5d8 necrotic damage (included in the attack).
Unholy Awareness. The angel knows if it hears a lie.
Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 20). The angel can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: bones of the earth, cloudkill, flame strike, create undead
1/day each: creation, control weather, dominate person
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Multiattack. The angel makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) necrotic damage.
Cursed Touch (4/Day). The angel touches another creature. The target takes 30 (6d8 + 3) poison damage and becomes either blinded or deafened.
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