Medium Humanoid, Any Evil Alignment
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6)
Speed 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Skills Investigation +3, Perception +2, Stealth +4
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

 Innate Spellcasting. The Apprentice of the Frostmaiden innate spellcasting ability is Intelligence (spell save DC 11, +4 to hit). It can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: ray of enfeeblement, shatter, ice knife

Actions

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Underdark

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