Large Humanoid, Chaotic Evil
Armor Class 16 Plate
Hit Points 30 (4d10 + 10)
Speed 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5
Skills Deception +2, Stealth +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage Dealt By Traps, Damage from Spells
Damage Immunities Acid, Cold
Senses Passive Perception 5
Languages Irythillian
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Touch of the Abyss. Immunity to dark magic and sorceries.

Born of Shadows: Infinite of the enemy may spawn from any amount of shadows.

Actions

Falter the Unaccursed. The Corrupted Knight raises it's blade and mutters an ancient language beneath it's breath. Target player loses their next turn.

Quick Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 2) [slashing] damage. 

Overhead Strike. Melee Weapon Attack: -2 to hit, reach 10 ft., 1 target. Hit: 1 (2d6 + 4) [cleaving] damage. 

Shadow Tear. Melee Weapon Attack: -4 to hit, reach 5 ft., 1 target. Hit: 1 (3d6 + 6) [piercing] damage. 

Reactions

Return to Shadows. If undamaged by an attack, the Corrupted Knight will fade into darkness, gaining Invisibility.

Description

A knight is dark armor shrouded by darkness. Quite similar to the Hollowed Knights in their looks, but their nature none the same. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2022 4:41:12 AM
2
0
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Habitat: Underdark

Skullker1776

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