Medium Construct, Neutral
Armor Class 18 Natural Armor
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Damage Vulnerabilities Lightning
Damage Resistances Acid, Fire
Damage Immunities Cold, Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 13
Languages Alien Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Electrical Flaw: If the android suffers lightning damage
it may suffer a short circuit that renders it incapacitated.
The chance the android short-circuits when
taking lightning damage is equal to 1 % per point of
damage inflicted. For example, if the android takes
1 0 points of lightning damage it has a 1 0% chance of
short-circuiting. A short-circuited android remains incapacitated
until repaired.
Integral Color Card: The android possesses a built-in
frequency key that duplicates yellow and violet color
cards, allowing it to open doors requiring these or color
cards of lesser status.
Keen Hearing and Sight: The android has advantage
on all Wisdom (Perception) checks that rely on hearing
or sight.
Water Susceptibility: If the android is immersed in
water it automatically short-circuits after 3 rounds.

Actions

Multi-attack: The android makes two punch attacks.

Punch : Melee Weapon Attack: +5 to hit, reach 5 ft. ,
one target. Hit: 8 ( l d l O + 3) bludgeoning damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A comely looking human of either gender dressed in a long shimmering
silver tunic or a set of one-piece coveralls of a similar material.
Hair color and complexions run the gamut of all human
varieties. These artificial lifeforms generally act identical to human
beings, albeit with slightly more reserved personalities when operating properly.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

00ramiel00

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