Indomitable (3/Day). Billgrum can reroll a saving throw it fails. It must use the new roll.
Survivor. Billgrum regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Lookout. While conscious, Billgrum cannot be surprised. He has proficiency in Perception and advantage on Perception checks to detect an ambush. During any surprise round against him, he may take the dodge action as a reaction.
Multiattack. Billgrum makes two weapon attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Disengage. If Billgrum takes the Disengage action, his Movement doesn’t provoke Opportunity Attacks for the rest of the turn.
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