Antimagic Susceptibility. The whelp is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the whelp must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Lesser Magic Resistance. The whelp has a +1 modifier bonus on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d10+3) piercing damage plus 6 (1d8+2) force or lightning damage (whelp's choice).
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12 (2d6+3) bludgeoning damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8+3) slashing damage.
Energy Bolt. RangedWeapon Attack: +4 to hit, range 40/275 ft., 1 target. Hit: 10 (2d6+1) lightning damage or force damage (whelp's choice).
Breath Weapons (Recharge 5-6). The whelp uses one of the following breath weapons.
Arc Lightning Breath. The whelp targets up to 4 hostile creatures within 15 feet of it that it can see. Than the dragon exhales lightning in a 20-foot long 5-foot wide jumpy line. Each of those creatures that the dragon targeted must make a DC 12 Dexterity saving throw, taking 11 (2d8) lightning damage on a failed save, or half as much on a success.
Force Laser Breath. The dragon exhales bright blue fiery magical energy in a 20-foot long, 5 foot wide line. Each creature in that are must make a DC 14 Dexterity saving throw, taking 13 (3d6) force damage and 2 (1d4) fire damage on a failed save, or half as much on a successful one.
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