Multiattack. The golem makes two spear attacks.
spear. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 ( 2d12+6) piercing damage.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
a perfect monster for a statue bossfight
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