Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages common
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

 

 

Actions

Multiattack. The golem makes two spear attacks.

spear. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 ( 2d12+6) piercing damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

a perfect monster for a statue bossfight

mmMMbeans

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