Spellcasting. Agius is a 17-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Agius has the following Sorcerer spells prepared:
Cantrips (at will): Firebolt, Toll the dead, Thaumaturgy, Lightning Lure, Mind Sliver
1st level (4 slots): False Life, Magic Missle, Cause Fear,
2nd level (4 slots): Crown of Madness, Shadow Blade, Mind Spike,
3rd level (3 slots): Summon Shadowspawn*,
4th level (3 slots): Shadow of Moil, Summon Greater Demon**,
5th level (2 slots): Summon Celestial, Danse Macabre, Far step, Synaptic Static***,
6th level (2 slots): Investigure of Fire,
7th level (1 slot): Crown of Stars,
8th level (1 slot): Maddening Darkness,
9th level (1 slot): Blade of Destruction****, Power word Kill****,
*: Fury only.
**: Summons two Shadow Demons.
***: If two or more opponents get too close (15ft.).
****: Used as a last resort.
Multi Attack. Agius can make two Flametongue Greatsword attacks or make one Perish Bolt attack or Rending Bolt attack.
Flametongue Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 2) Slashing damage, and 6 (2d6) fire damage.
Perish Bolt. RangedWeapon Attack: +11 to hit, range 120 ft., 1 target. Hit: 16 (1d10 + 11) necrotic damage, the target must succeed a DC 19 Constitution Saving Throw or the target can't use reactions until Agius' next turn.
Rending Bolt. RangedWeapon Attack: DC 19 Dexterity Saving Throw, range 120 ft., 2 targets. Hit: 12 (2d12) slashing damage, the target must succeed a DC 19 Strength Saving throw or be Pushed 40 ft. away from Agius
Agius exerts his body to make an extra attack per turn. Agius has 3 Legendary Actions
Rending Bolt (Costs 1 Action). Agius makes a Rending Bolt Attack.
Perish Bolt (Costs 1 Action). Agius makes a Perish Bolt Attack.
Tarnish Medallion (Costs 2 Actions). Agius extends the range of the medallion by 30 ft.
Lair and Lair Actions
Agius' Lair resembles a long pillared corridor standing 50 ft. tall and 240ft. long. This is his perfect arena to fight opponents in, no cover for opponents to duck behind, but in turn none for him.
Lair Actions
On initiative count 15 (losing initiative ties), Agius takes a lair action to cause one of the following effects; Agius can’t use the same effect two rounds in a row:
- Pillars of Fire. Agius creates large eruptions of fire from the ground. Three targets of Agius' choice must succeed a DC 19 Dexterity Saving Throw or take 18 (3d12) fire damage, and the terrain around his three targets becomes difficult terrain.
- Infernal Gorge. Agius strikes the earth beneath him tearing a rift in the ground. a target of Agius' choosing must succeed a DC 19 Dexterity Saving Throw or take 25 (5d10) fire damage.
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