Brute. A melee weapon deals one extra die of its damage when the boarman hits with it (included in the attack).
Powerful Build. The boarman counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Relentless (Recharges after a Short or Long Rest). If the boarman takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Clobber (Recharge 6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and target must succeed a DC 12 Strength saving throw or be knocked prone and stunned until the end of its next turn.
Description
Solitary Raiders. Boarmen are savage humanoids with hunched postures, fur-covered bodies, and large tusks. They are often solitary and territorial. They survive by hunting weaker creatures, including other humanoids.
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