Standing Leap. The chiroptera's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. It takes no falling damage after making a high jump of 15 feet or less.
Sunlight Sensitivity. While in sunlight, the chiroptera has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8+7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the chiroptera can't claw another target.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft.,one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 14 (2d6 + 7) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the chiroptera regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Deadly Leap. If the chiroptera jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (2d6 + 7) bludgeoning damage plus 14 (2d6 + 7) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the chiroptera's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the chiroptera's space.
Fire Breath (Recharge 5–6). The chiroptera exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Description
This dark, scaly monster stands 15 feet tall and resembles an unholy mix of bat, wolf, and dragon. Its horns and ability to breath fire suggest a fiendish or draconic origin. While its wings are vestigial, its powerful legs give it the ability to leap high into the air and land on its opponents. The small tail is useless for offensive purposes, but it is crucial to help this top-heavy behemoth stay on its feet, something an enterprising foe could perhaps exploit.
Some vampires can transform themselves into a chiroptera through the use of polymorph, even though this creature is a monstrosity and not a beast. This mitigates some of their weaknesses and endows them with great strength. However, it does restrict them to their most bestial instincts, so they only use the form when they are truly desperate.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/15/2019 5:34:16 PM
|
11
|
0
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Jan 15, 2019Inspired by Dracula's final form from the Castlevania series! Totally didn't make this so you can surprise your players by having Strahd polymorph into one at the end of your CoS game ;)