Armor Class
13
(natural armor)
Hit Points
26
(3d10 + 3)
Speed
30 ft., climb 30 ft., burrow 25 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
7
(-2)
WIS
13
(+1)
CHA
5
(-3)
Senses
Darkvision 50 ft., Passive Perception 14
Languages
Understands one language of your choice (usually Draconic)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Saving Adaptability (3/day). If the snapjaw is about to be effected by an ability that would force it to make a saving throw, it can choose to rapidly adapt to the attack, causing it to gain a +3 modifier bonus to its saving throw against the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.
Comments