Medium Humanoid (Sorcerer, Tiefling)
Armor Class 14 (Natural Armor)
Hit Points 23 (3d6)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws CON +4, CHA +6
Skills Athletics +2, Deception +6, Persuasion +6, Survival +2
Damage Resistances Fire, Force
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

You can play the pan flute!

Your draconic blood grants you natural armor, as your body is covered in Amethyst scales!

 

Actions

Basic Ability (Unlimited): Select one of the following ranged spell attacks
Hot Hands: +6 to hit, 120 ft range, single target. Damage - 1d10 fire
Looks that Kill: Range- 60 ft; single target. Target must make an Intelligence Saving Throw (DC 14), on a failure, the target takes 1d6 psychic and takes a 1d4 penalty on their next saving throw made until the end of your next turn.

Special Ability (4/Long Rest): Select one of the following spells
Amethyst Orb: Ranged Spell Attack. +6 to hit, 90 ft range, single target. Damage- 3d8 force damage
I Love Purple!: Spell, 15 ft cone. All creatures in the cone must make a Wisdom Saving Throw (DC 14), one a failure, they become blinded as purple ichor covers their face.

Power Ability (2/Long Rest): I'm A Bad Witch: Ranged Spell Attack. +6 to hit, Range 30 ft, single target. Damage - 2d12 lightning damage. One your following turns, you can use your action to automatically deal 1d12 lightning damage to the target. (Concentration, Up to 1 Minute)

Ultimate Ability (2/Short Rest): Paralyzing Gaze: Spell, Range 60 ft, singe target. Targeted creature must make a Wisdom Saving Throw (DC 14). On a failure, they are paralyzed and can repeat the save at the end of their next turn. (Concentration, Up to 1 Minute)

Reactions

Hellish Rebuke (1/Long Rest): When a creature hits you with an attack within 60 ft, you point your finger at the creature and the become temporarily engulfed in hellish flames. The creature must make a Dexterity Saving Throw (DC 14). It takes 2d10 fire damage on a failed save, halved on a successful save. 

Description

A sorcerer with a hearty constitution and quite the charm. Raised by orcs in the Gimmor Kobard Stronghold, she has had to endure many years surviving in the Wildlands. Her draconic blood as coated her gray skinned body with patches of amethyst scales. The shaman of her people approached her with a mysterious message. A message that spoke of power and discovering the source of her power. Her journey has led her to Isren Entheas, where she seeks to gain access to the restricted sections of the High Elves' great library. However, before she can begin, she must earn a name for herself among the Elves and it begins with quest and a ship. And of course, possibly charm the famous Captain Peach.

Likes: Orcs, reading, cherries, seafood

Dislikes: Mornings, religion, mutton, using public outhouses

ChadtheRanger