Amphibious. The dragon can breathe air and water.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) slashing damage.
Corrupting Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 16 (5d6) necrotic damage on a failed save, or half as much damage on a successful one.
Distracting roar: If an enemy makes an attack against this creature, it will roar causing the attack to miss. it can only use this reaction once a day.
Disengaging tail strike. After getting hit by an attack this creature will spin around lashing out with its tail. Any enemy within five feet must make a dexterity saving throw (dc14) or be knocked back 15 feet in a straight line, and take 2d6 bludgeoning damage. on a success they take half damage and don't get knocked back. This reaction can only be used once per day.
Description
This dragon has been corrupted by an energy from another plane. As a result it is more vicious and has lost the ability to be rational. It cannot be reasoned with and should it spread its corruption it would be a great calamity on the world
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