Medium Humanoid (Shifter), Neutral
Armor Class 16 Studded Leather
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +8
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Aberrant Dragonmark. Akokara knows the mage hand cantrip and had the Magic Destruction ability. Constitution is its spellcasting ability. 

Dangerous Gift. Any time you use an anti-magic ability or spell, roll one of your hit die. If the rolled number is even, you gain that many temporary hit points. If the number rolled is odd, a random creature within 30 ft. of you takes that many in force damage, but if no creatures are in range, you take the damage. 

Magic Destruction (once/long rest). The powers of your Aberrant Dragonmark give you the ability to use anti-magic, a force opposite to regular magic. As an action or reaction (with verbal and somatic components), you can counter a spell or negate a spell effect (with a level lower or equal to half your level rounded up) within 60 ft. of you. Beforewards, roll a number of hit die equal to the level of the spell you want to destroy multiplied by 2 (for cantrips, use one hit die); you take force damage equal to the number you rolled (which cannot be reduced in any way). If your hit points fall to 0 or lower, this ability will not resolve.

Shifting (Recharges after a Short or Long Rest). As a bonus action, the shifter takes on a more bestial form for 1 minute or until it dies. The shifter gains temporary hit points equal to their sidekick level + CON, and their walking speed increases by 10 feet. Additionally, they can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of them. This reactive movement doesn't provoque opportunity attacks. 

Artificer Initiate. Ako knows the guiding blade (description in spoiler box below) cantrip and can cast identify once per long rest. She also has proficiency with tinker’s tool and can use them as a focus to cast her artificer spells using her Intelligence score.

Guiding Blade

Divination Cantrip
Casting Time: 1 action
Range: Self
Components: S, M (a weapon worth at least 1 sp)
Duration: 1 Round

You brandish the weapon used in the spell's casting and make a melee or ranged attack with it. On a hit, the target suffers the weapon attack's normal affects and then becomes marked by a glowing aura of divination magic until the end of your next turn. If an attack targets the creature before then, the attack adds 1d4 to its attack roll, and the spell ends. 

The spell's damage increases when you reach certain levels. At 5th level, the weapon deals an additional 1d8 force damage to the target on a hit, which increases by 1d8 at 11th level (2d8) and 17th level (3d8). 

Bonus Proficiencies. Akokara has proficiency in light armor, all simple weapons, thieves' tools, and cartographer's tools. 

Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.

Cunning Action. The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Aim, Dash, Disengage, or Hide action as a bonus action.

Coordinated Strike. The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.

Evasion. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn’t benefit from this feature while incapacitated.

Actions

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light crossbow +1. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 5) piercing damage.

Description

Akokara  (true name, Savannah) is a young (about 17 years old) female shifter of feline descent. She has dark tan skin, large olive green eyes, and black hair braided in a long and messy braid. She stands at 5"2.

He features are a bit animalistic, with a flat and round features, large cat-like eyes, and a hard, slightly feral, expression etched on her face. She has rather thick eyebrows and sideburns. She wears simple travel clothes -- baggy, dusty, and plain -- and a red bandana scarf around her neck. Her accent gives away her Cyran origins.  

She also has a wand of magic detection, an orb of direction, a feather cloak (attunement required), an air elemental gem, an amulet of longstriding (attunement required), headband of intellect (attunement required) and gloves of thievery.

The feather cloak lets its user transform into a [monster]hawk[/creature] for 5 minutes once per dawn. When attuned to the amulet of longstriding, the creature's walking speed increases by 10 ft. 

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