Innate Spellcasting. The drake can innately cast lightning lure (4/day) and dancing lights (3/day), requiring no material components. Its innate spellcasting ability for these spells is Wisdom.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 2 (1d4) lightning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6+4) bludgeoning damage plus 1 lightning damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (1d10+4) piercing damage plus 9 (2d8) lightning damage. The target must make a DC 15 Constitution saving throw or be paralyzed until the start of the drake's next next turn.
Description
Angler drakes are slightly larger cousins to wyverns that not only live in, around, and protect coastal cities, but also that their venom paralyzes prey rather than outright killing it.
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