Large Dragon, Unaligned
Armor Class 13 (natural armor)
Hit Points 114 (13d10 + 52)
Speed 20 ft., Fly 70 ft., Swim 55 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
13 (+1)
CHA
7 (-2)
Skills Perception +4
Senses Darkvision 80 ft., Passive Perception 14
Languages Understands Common but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The drake can innately cast lightning lure (4/day) and dancing lights (3/day), requiring no material components. Its innate spellcasting ability for these spells is Wisdom.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 2 (1d4) lightning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6+4) bludgeoning damage plus 1 lightning damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 8 (1d10+4) piercing damage plus 9 (2d8) lightning damage. The target must make a DC 15 Constitution saving throw or be paralyzed until the start of the drake's next next turn.

Description

Angler drakes are slightly larger cousins to wyverns that not only live in, around, and protect coastal cities, but also that their venom paralyzes prey rather than outright killing it.

Habitat: CoastalHillMountainUrban

Dragonekillax2

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