Amphibious. The anurid can breathe air and water.
Standing Leap. The anurid's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Undead Fortitude. If damage reduces the murkdiver to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the murkdiver drops to 2 hit points instead.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 1 necrotic damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the anurid can't bite another target.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Swallow. The anurid makes one bite attack against a Tiny or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the anurid, and it takes 5 (2d4) acid damage at the start of each of the anurid's turns. The anurid can have only one target swallowed at a time. If the anurid dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
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