Medium Monstrosity (Human), Chaotic Evil
Armor Class 14 Light Thick Skin
Hit Points 28 (4d10 + 8)
Speed 40 ft., Quite swift with it's sword
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +4, CHA +4
Damage Immunities Acid
Condition Immunities Poisoned
Senses Unknown It can hear you scream father away than anything else., Passive Perception 15
Languages Ixitxachitl It talks via very high pitched sounds to high for anyone to hear and by very weak vibrations. Vibrations
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Whenever This Mutated Human get hit by poison it heals the heal the poison did damage of.

 

Actions

 Action Melee Attack.  Slash: hit.5 ,action melee attack +5 (1d8 +2) Con save throw (15)      Save: nothing. Fail: 1d6 poison damage. Take con save throw each turn do this until save.

Action Melee Attack.  Longbow 2d6 + the wielder's Strength modifier add your Dexterity modifier to your attack roll 

Action Melee Attack.  Heavy Bite: hit.6  hit+6(1d10 piercing)

 

 

 

Bonus Actions

Retreat this monster may back away 5 ft.

Reactions

Swift Dodge: 1 per 2 actions of this monster.

You add a 1d4 to any dex throw.

Description

This evil arises when a dead person gets the deadly parasite infects a dead human it becomes a mutated zombie human. If this does happen please be careful if you die to this the parasite will spread and the apocalypse will come. But don't worry most of them have been eradicated. Right?....

Lair and Lair Actions

Mucky swamp with misty temperatures with a reason for many people to die they regulary act as a dead body until something living comes near if one does they attack.

 

Whenever You attack the lair it signals an alarm (kinda like mushrooms) to its nearby parasites to help it. [sound ratio 50 ft]

 

Monster Tags: Fungusmonstrosity

Habitat: SwampUnderdark

Ragnor_The_DM

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