Special Trait Name. Whenever This Mutated Human get hit by poison it heals the heal the poison did damage of.
Action Melee Attack. Slash: hit.5 ,action melee attack +5 (1d8 +2) Con save throw (15) Save: nothing. Fail: 1d6 poison damage. Take con save throw each turn do this until save.
Action Melee Attack. Longbow 2d6 + the wielder's Strength modifier add your Dexterity modifier to your attack roll
Action Melee Attack. Heavy Bite: hit.6 hit+6(1d10 piercing)
Retreat this monster may back away 5 ft.
Swift Dodge: 1 per 2 actions of this monster.
You add a 1d4 to any dex throw.
Description
This evil arises when a dead person gets the deadly parasite infects a dead human it becomes a mutated zombie human. If this does happen please be careful if you die to this the parasite will spread and the apocalypse will come. But don't worry most of them have been eradicated. Right?....
Lair and Lair Actions
Mucky swamp with misty temperatures with a reason for many people to die they regulary act as a dead body until something living comes near if one does they attack.
Whenever You attack the lair it signals an alarm (kinda like mushrooms) to its nearby parasites to help it. [sound ratio 50 ft]
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