Ethereal Jaunt. As a bonus action, the cheetah can magically shift itself and up to one other creature from the Material Plane to the Ethereal Plane, or vice versa.
Keen Senses. The cheetah has advantage on Wisdom (Perception) checks.
Pack Tactics: The cheetah has advantage on an attack roll against a creature if at least one of the cheetah's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the cheetah moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the cheetah can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the cheetah can long jump up to 25 feet.
Multiattack. The cheetah makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.