Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Flaming Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 17 (2d10 + 6) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.
Burning Web (Recharge 5–6). Ranged Weapon Attack: +10 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. While restrained in this way the target takes 6 (2d6) fire damage at the start of their turn. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; immunity to bludgeoning, fire, and psychic damage).
Description
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
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