Rejuvenation. While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw’s master.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.
Multiattack. The boneclaw makes two attacks whith it's claws.
Piercing Claw. Melee Weapon Attack: +4 to hit, reach 20 ft., one target. Hit: 13 (3d6+4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Claw. Melee weapon Attack:+4 to hit reach 5 ft., one target. Hit 7 (1d6+4)
Deadly Reach. In response to a visible enemy moving into its reach, the boneclaw makes one claw attack against that enemy. If the attack hits, the boneclaw can make a second claw attack against the target.
claw (AC18;10hit points: immune to poison damage; venerability to bulging damage) Destroying a claw deals no damage to the boneclaw but reduces the damage of it's reach bye one damage die. Once all three claws one one hand have been destroyed the reaching claw attack action is lost but the bone claw can still make a claw attack.
Description
The bone claw will often pierce players and bring them in the use the claw attack
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Posted Feb 23, 2022When I created this monster I accidently made it a swarm so when you use it just know it is often in colts and is not a swarm.