Trampling Charge. If the beast moves at least 25 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the beast can make one stomp attack against it as a bonus action.
Warrior's Fury Multiattack. The beast uses it's trampling charge. It then makes three melee attacks.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8+6) bludgeoning damage.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 26 (5d6+6) bludgeoning damage plus 19 (3d8+6) piercing damage and the beast must succeed on a DC 13 Constitution saving throw or be stunned until the end of its next turn.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (4d6+6) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage.
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