Large Swarm of Large beasts, Unaligned
Armor Class 15 Natural armor
Hit Points 37 (10d12 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +5
Skills Perception +3, Stealth +4
Condition Immunities Frightened, Petrified
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Ice Storm

4 evocation
  • Casting Time: 1 action
  • Range: 300 feet
  • Components: V S M (A pinch of dust and a few drops of water)
  • Duration: Instantaneous
  • Classes: Druid, Sorcerer, Wizard
  • A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
Reactions

Opportunity attack - bite

Monster Tags: Misc Creature

Habitat: ForestGrasslandMountain

QueenRaynetheHydra

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