Armor Class
13
(natural armor)
Hit Points
80
(8d12 + 46)
Speed
40 ft.
STR
20
(+5)
DEX
11
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
12
(+1)
CHA
6
(-2)
Senses
Tremorsense 10 ft, Passive Perception 11
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) piercing damage plus 1 poison damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 17 (2d10+5) bludgeoning damage.
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) piercing damage.
Vine-Growths (Recharge 3-6). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: The target is grappled. The stomper can use a bonus action to throw the grappled creature, forcing it to make a DC 14 Constitution saving throw, taking 9 (2d6) bludgeoning damage and be knocked prone on a failed save, or half as much damage and not be knocked prone on a success.
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