Antimagic Susceptibility. The lancer is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the lancer must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Lesser Magic Resistance. The lancer has a +1 modifier bonus on saving throws against spells and other magical effects.
Multiattack. The lancer makes two attacks with its laser javelins and then one melee attack.
Kick. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 7 (2d4+3) bludgeoning damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8+3) slashing damage.
Head-Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 11 (2d6+3) slashing damage.
Laser Javelin. RangedWeapon Attack: +4 to hit, range 40/415 ft., 1 target. Hit: 10 (2d6+1) force damage plus 2 fire damage.
Electrobolt Javelin. RangedWeapon Attack: +4 to hit, range 40/415 ft., 1 target. Hit: 10 (2d6+1) lightning damage and the target must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of the lancer's next turn.
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