Medium Humanoid (Human), Lawful Good
Armor Class 22 Plate
Hit Points 313 (19d12 + 190)
Speed 40 ft., Swim 30 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
21 (+5)
WIS
25 (+7)
CHA
27 (+8)
Saving Throws STR +17, INT +12, WIS +14, CHA +15
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 60 feet., Passive Perception 18
Languages Celestial, Common, Dwarvish, Elvish, Goblin
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Bag of Holding. Bix has collected various items on his adventures that he can use at his discretion. These include a Immovable Rod, Carpet of Flying, and a Potion of Superior Healing.

Legendary Resistance (3/Day). If Bix fails a saving throw, he can choose to succeed instead.

Spellcasting. Bix's spellcasting ability is [Charisma] (spell save DC 23, +15 to hit with spell attacks). Bix can innately cast the following spells, requiring no material components:
At will: detect evil and good, dispel evil and good, command, mage hand
1/day each: commune, sunbeam

Magic Resistance. Bix has advantage on saving throws against spells and other magical effects.

Magic Weapons. Bix's weapon attacks are magical. 

 

Bix's Ally. If Bix is reduced to less than a hundred hit points, he calls for the aid of his chameleon. The chameleon transforms itself back into a Black Dragon Wyrmling, and starts it's initiative after Bix ends his turn.

Actions

Multiattack. Bix makes two attacks: one with his sword and one with his hammer.

Sword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 31 (6d6 + 10) [slashing] damage. 

Hammer.  Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 8) [bludgeoning] damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Bix's next turn.

Spear. Ranged Weapon Attack: +15 to hit, range 150/300 ft., one target. Hit:   39 (6d12) [piercing] damage.

Bonus Actions

Runic Weapons. Bix can choose to summon his sword, hammer, or spear by uttering an evocation.

Reactions

Uncanny Dodge. When an attacker that Bix can see hits him with an attack, Bix can use his reaction to halve the attack's damage against him.

Legendary Actions

Bix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bix regains spent legendary actions at the start of its turn.

Attack. Bix makes one attack.

Move. Bix moves up to his speed without provoking opportunity attacks. 

Cast a Spell.  Bix casts a spell from his list of prepared spells.

Description

Bix Vanderbuild is the greatest hero the world has ever known.

Utlager

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