Coolness. The Calasmatic KATT can detect poison and sickness
Spellcasting. None
Bandaid. The Calasmatic KATT heals 2d6 after each action it takes.
Clawing. RangedWeapon Attack: +1 to hit, range 10 ft., 10 targets. Hit: 5d12 slashing damage.
Enter the description for how bonus actions work for your monster here.
Dodge. The Calasmatic KATT can chose to dodge an attack of 2d10 or over.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 26, 2022Super Cool Creation