Gargantuan Beast, Any Evil Alignment
Armor Class 1 (Natural Armor)
Hit Points 1 (1d4 + 1)
Speed 40 ft., Walk 45 ft.
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Coolness. The Calasmatic KATT can detect poison and sickness

Spellcasting. None

Actions

Bandaid. The Calasmatic KATT heals 2d6 after each action it takes. 

Clawing. RangedWeapon Attack: +1 to hit, range 10 ft., 10 targets. Hit: 5d12 slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Dodge. The Calasmatic KATT can chose to dodge an attack of 2d10 or over.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

Katt12

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