Gargantuan Construct
Armor Class 20 Natural Armor
Hit Points 210 (20d12)
Speed 120 ft., Walk 60 ft.
STR
26 (+8)
DEX
14 (+2)
CON
22 (+6)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +7, CON +11
Skills Athletics +13, Stealth +10
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Lightning, Poison
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 15
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Fast Healing. Calamity regains 8 hit points each round

Lifesense. The construct can pinpoint living creatures with ease. The construct notices and locates living creatures within 60 feet, including through walls.

Actions

Multi attack. 4 attacks (1 Bite, 1 Tail, and 2 claw attacks)

--Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 2d8 pricing damage plus 2d6 acid damage

--Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 2d10 + 8 slashing damage plus 2d6 lightning damage

--Tail. Melee Weapon Attack: +11 to hit, reach 15ft., 1 target. Hit: 2d8 + 6 bludgeoning damage. Creatures struck by this attack must succeed a DC 18 Strength saving throw or be know prone.

--Breath Weapon. 60ft cone. DC 18 or take 4d10 lightning and 4d10 poison damage. -Recharges on a 9 or 10

DukeOmari

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