Huge Giant, Neutral
Armor Class 16 (Scale Mail)
Hit Points 230 (20d12 + 100)
Speed 40 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws CON +10, WIS +8, CHA +8
Skills Insight +7, Perception +7
Senses Passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Storm Fury (Thunder) aura 20ft; any creature that enters or begins its turn in the aura takes 10 thunder damage;

 

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light, shocking grasp

3/day each: feather fall, fly, misty step, telekinesis

1/day each: control weather, gaseous form

Actions

Multiattack. The giant makes two morningstar attacks.

Morningstar. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 32 (2d8 + 9) piercing damage and  (3d8) lightning damage.

Hurl Thunderbolt. Ranged attack 100ft; DC15 Dex save. ;  lightning and thunder damage, and the target is pushed 15ft. Hit: 31 (4d10 + 9) lightning  damage.

Reactions

Howling fury. When reduced below 100 hit points, the Cloud Giant King immediately casts his howling fury ability and makes one morning star attack.

All creatures within 20ft must pass a DC 17 Constitution saving throw or be moved back 20ft take Hit: 21 (6d6) lightning  damage.

and are knocked prone. Creatures making the save take half damage and suffer no other effects. 

Lair and Lair Actions

On an initiative  count of 20 (Recharge 5-6), 2 Hill Giant Minions are summoned to attack the party. Use hill giant statistics but only 1 HP

Habitat: Mountain

paceandrewr