Shadow Sense. The amorvrus can use Blindsight to see creatures and objects around them that aren't protected from divination magic.
Multiattack. The amorvrus makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) necrotic damage.
The target must succeed on a DC 14 Charisma saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A human slain by this attack rises 1 minute later as a gulmorvrus under the amorvrus' control, unless it is restored to life or its body is destroyed in the meantime. The amorvrus can have no more than six gulmorvin under its control at one time.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage.
Bukrai Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage.
There is a 10% chance when encountered that the amorvrus wields a Bukrai Blade instead of a normal langsword. A Bukrai Blade is a shadowy, magical longsword +1 that enhances amorvrus' abilities in the following ways:
- Range of Shadow of Bukrai and Life Drain are extended to 10 ft.
- Targets have disadvantage on saving throws to resist Life Drain.
- Necrotic damage of Shadow of Bukrai and Life Drain to targets within 5 ft. of the amorvrus are increased by +5.
In addition, when the amorvrus uses the Bukrai Blade to attack a target that is in dim light or darkness, it makes the attack roll with advantage, The Bukrai Blade dissipates if the amorvrus is slain.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Shadow of Bukrai. The amorvrus can activate or deactivate this feature as a bonus action. While active, the Shadow deals 5 necrotic damage to any creature that ends its turn within 5 feet of the amorvrus. Undead and fiends ignore this effect.
A humanoid slain by the Shadow of Bukrai suffers the same effect as if killed by the amorvrus' Life Drain.
Description
The lieutenant of Klyss, Myrvria the Temptress, recruits souls to the ranks of the undead. She bargains with mortals, offering :eternal life" or "the heart's desire" to hose who will speak the Unholy Oath. Uttering the Unholy Oath thirteen times signals the subject's willingness to seal a pact with Mogath (an evil Harnic god).
Regardless of how the Shadow occurs, becoming an amorvrus involves the death of the subject. Only by accepting the Shadow at death (or within one or two minutes of death) can the subject become an amorvrus. The ceremony is effectively a ritual suicide, and a risky one. The invocation of Myrvria's Kiss is a simultaneous exorcism of the subject's soul and possession by the Shadow. The attending cleric mat botch the invocation, perhaps on perpose. Failure makes the subject a malformed amorvrus, or more likely a gulmorvrus.
Amorvrin require no air, food, drink, or sleep.
Lair and Lair Actions
Amorvrin need a consecrated resting place (crypts are ideal). When an amorvrus is killed it reforms at its resting place in no less than 13 hours and no more than 13 months. Each amorvrus can have only one resting place.
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