Small Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 40 ft., Swim 25 ft., Burrow 15 ft.
STR
10 (+0)
DEX
15 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
18 (+4)
CHA
6 (-2)
Skills Perception +3, Stealth +3
Damage Vulnerabilities Lightning
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Darkvision 120 ft., Tremorsense 30 ft., Passive Perception 16
Languages It can understand the language of its creator but can only repeat pre-programmed commands.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Antigravity. This floating device can travel its speed through any material including a vacuum and is unaffected by changes in local gravitational fields.

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.

Security Network. All other affiliated Arcane Nodes can freely use the senses and awareness of their networked nodes, and communicate this information back to their Operator in real time. If a Node is aware of a creature, no other affiliated Node can be surprised by that creature while it remains in sight.

Actions

Multiattack. The living spell makes two Node Strike attacks.

Node Strike. Ranged Spell Attack: +8 to hit, reach 15 ft., one target. Hit: 27 (6d6 + 5) lightning damage.

Node Discharge (Recharge 5–6). The node unleashes a shockwave of lightning in a sphere with radius 15 ft, centered on itself. Each creature in the sphere must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Turbo Speed. The Node can use its bonus action to move its entire speed in any direction, so long as there are no obstructions or creatures in its path.

Advanced Targeting. The node chooses a creature it can see within range and marks it as its primary target. For one minute, the Node deals has advantage on any attacks it makes against the target, and it has advantage on any Wisdom (Perception) or Wisdom (Survival) check it makes to find it. While targeted in this way and within the Node can see the creature even if it is invisible or in the Ethereal Plane, and the Node no other Nodes affiliated with it can be surprised by it.

Reactions

Anti-Tampering Field. (Recharge 5–6) When a creature within 5 feet of the Node that it can see hits it with an attack, it can use its reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning damage on a failed saving throw, and half as much damage on a successful one.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2022 11:58:19 PM
3
1
1
Coming Soon
2/23/2022 3:38:50 AM
4
1
--
Coming Soon

Monster Tags: construct

sydiot

Comments

Posts Quoted:
Reply
Clear All Quotes