Armor Class
13
(Leather Barding)
Hit Points
10
(3d6)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
DEX +4
Skills
Acrobatics +4, Perception +2, Sleight of Hand +4, Stealth +4, Survival +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common --
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The sidekick has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The sidekick has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the help action as a bonus action.
Description
This awakened giant mouse is eager to explore and utilize its newfound abilities.
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