Armor Class 13 (Leather Barding)
Hit Points 10 (3d6)
Speed 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Common --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The sidekick has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The sidekick has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Helpful.  The sidekick is adept at giving well-timed assistance; the sidekick can take the help action as a bonus action.

Description

This awakened giant mouse is eager to explore and utilize its newfound abilities.

Habitat: ForestSwampUnderdarkUrban

Kalendraf

Comments

Posts Quoted:
Reply
Clear All Quotes