Cursed Aura. Every not-cursed Creature, that engages into a fight with you and is in a Radius of 120ft. of you, gains an evil stack.
Brutality. His Strength leaves deep wounds behind. Every time an enemy takes a certain amount of damage from his Actions they gain a deep wound.
Powerful Build:
-Strong Grip. His Strength is superior to many foes. He gains Immunity to Grappling against enemies who have less strength than he has. He can also Grapple any enemy without making a check first if the strength of this enemy is lower than his. The enemy can't escape the grapple without any help.
-Strong Opportunity. He is familiar in grappling and will try to grab something before it runs away. Every time he could make an opportunity attack against a creature, he can instead grapple it.
-Strong Arms. He is able to grapple two enemies or climb with one in his hand if they are smaller and weaker than him.
No Mercy. He can kill an incapacitated enemy if he desires to. He takes his action to roll a d20, if he rolls 10 or higher he inflicts 2 Death Tokens(Rolls) otherwise he misses. If he rolls a nat 20 the enemy is killed instantly.
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Headbump. Melee Weapon Attack: +9 to hit, reach 0 ft., he can only target grappled creatures to a max of 2 at once. Hit: 22 (4d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Belly Drum. He is drumming his belly demonstrating his superiority. He gains 15 temporary hitpoints if he doesn't have any already. He needs all hands to use this Bonus Action.
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