Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Explosive Death. If a corpsedamp zombie is reduced to 0 hit points, it immediately explodes. All creatures within 15 feet must make a DC 13 Dexterity save. A target takes (2d8 fire damage) on a failed save or half as much damage on a successful one. (The fire spreads around corners and ignites flammable objects in the area that weren’t being worn or carried.)

Fiery Death. A corpsedamp zombie is vulnerable to fire. If they die as a result of fire damage, however, their Explosive Death ability deals (4d8 fire damage)damage (or half on a successful save) instead of the normal amount.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Corpsedamp is a gas most often extracted by necromancers from rotting corpses. It has a number of properties favorable to their work, but is particularly notable for allowing the creation of corpsedamp zombies: Shambling undead literally bloated by the mass of gas which has been used to animate them. Their rotting skin is drawn taut; the milky white remnants of their eyes often bulge from the face or are even pushed out to dangle against their cheeks by their internal pressure.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2022 10:22:20 AM
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Coming Soon

Habitat: Urban

ce1ticwarri0r

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