Masks of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Mimicry. The wendigo can mimic any sounds it has heard, invluding voices. A creatures that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.
Cruel Hunter. Once per turn when The Wendigo hits a creature with an attack that deals slashing damage, they reduce the speed of the target by 10 feet until the start of its next turn
Eerie Howl. A creature attacked by the Burrows Wendigo and loses HP must succeed a Wis save (DC 12) or be frightened. A creature may repeat the save at the end of their turn.
Multiattack. The Wendigo can make two Attacks: One Claw Attack, and either a Bash or Bite
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., One target. Hit: 12 (2d6 + 5) Slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 14 (2d8 + 5) Piercing damage.
Bash. Melee Weapon Attack: +6 to hit, reach 10 ft., One target. Hit: 10 (2d6 + 3) Bludgeoning damage and the Target gets pushed back 15 ft.
Sturdy Hide and Broken Bone. As a Bonus action, The Wendigo can make its arms deal more damage. Choosing between enhancing its Bash or Slash, it does an additional 2d4 Damage to the Target.
Description
A wendigo is a cannibalistic monster that preys on the weak and socially disconnected. In most versions of the legend, a human becomes a wendigo after his or her spirit is corrupted by greed or weakened by extreme conditions, such as hunger and cold. In other legends, humans become wendigos when possessed by a prowling spirit during a moment of weakness.
While indigenous to the Frozen north, some have move to find prey, lurking to new forests, and to new victims.
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