Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 46 (6d10 + 17)
Speed 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Senses Darkvision 20 ft, Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the spikebeast moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 10 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spiky Hide. At the start of each of its turns, the spikebeast deals 2.5 (1d4+1) piercing damage to any creature grappling it.

Actions

Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) bludgeoning damage.

Spiked Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (2d4+4) bludgeoning damage plus 10 (2d6+4) piercing damage.

Dirty Boulder (Recharge 4-6). RangedWeapon Attack: +7 to hit, range 10/55 ft., 1 target. Hit: 17 (3d6+4) bludgeoning damage and, if the target is Medium or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Habitat: ForestGrassland

Dragonekillax2

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