Medium Elemental, Chaotic Evil
Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +3
Damage Resistances Force
Condition Immunities Charmed, Grappled
Senses Blindsight 10 ft., Passive Perception 10
Languages Primordial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Chaos Burst. When the amalgamation dies, it explodes in a burst of chaotic energy. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) force damage on a failed save, or half as much damage on a successful one.

Actions

Force Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) force damage. 

Innate Spellcasting (1/Day). The amalgamation can innately cast chaos bolt, requiring no material components. Its innate spellcasting ability is Constitution.

Description

A swirling mass of raw, chaotic energy, formed from the powers of Qogsyn as his main foot soldiers in the War of Gods, and his later attacks on Arkwell.

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2022 7:18:06 PM
8
0
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Monster Tags: Elementalmonstrosity

NicolGoatlas

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