Large Monstrosity, Neutral Good
Armor Class 12
Hit Points 112 (15d10 + 30)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
11 (+0)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dark One's Blessing. Whenever the centaur berserker reduces a hostile creature to 0 hit points, it gains 9 temporary hit points.

Rage (Recharges after a Short or Long Rest). As a bonus action, the centaur berserker can enter a rage that lasts for 1 minute. The rage ends early if the centaur berserker is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging, the centaur berserker gains the following benefits:

  • Advantage on Strength checks and Strength saving throws.
  • An extra 3 damage when it hits a target with a melee weapon attack.
  • Resistance to bludgeoning, piercing, and slashing damage.

Charge. If the centaur berserker moves at least 30 feet straight toward a target and then hits it with a cursed greatsword attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

 

Actions

Multiattack. The centaur berserker makes two attacks: Two Cursed Greatsword attacks, or one Cursed Greatsword and one Hooves attack.

Cursed Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11(2d6 + 4) slashing, plus 10 (3d6) necrotic damage

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

 

Description

This centaur has made a pact with a fiend from the underworld.

Habitat: ForestGrassland

Toxickiller222

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