Dark One's Blessing. Whenever the centaur berserker reduces a hostile creature to 0 hit points, it gains 9 temporary hit points.
Rage (Recharges after a Short or Long Rest). As a bonus action, the centaur berserker can enter a rage that lasts for 1 minute. The rage ends early if the centaur berserker is knocked unconscious or if his turn ends and he hasn't attacked a hostile creature or taken damage since his last turn. While raging, the centaur berserker gains the following benefits:
- Advantage on Strength checks and Strength saving throws.
- An extra 3 damage when it hits a target with a melee weapon attack.
- Resistance to bludgeoning, piercing, and slashing damage.
Charge. If the centaur berserker moves at least 30 feet straight toward a target and then hits it with a cursed greatsword attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The centaur berserker makes two attacks: Two Cursed Greatsword attacks, or one Cursed Greatsword and one Hooves attack.
Cursed Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11(2d6 + 4) slashing, plus 10 (3d6) necrotic damage
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
This centaur has made a pact with a fiend from the underworld.
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