Huge Undead, Unaligned
Armor Class 14 (natural armor)
Hit Points 94 (10d12 + 25)
Speed 40 ft., Climb 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the baloth null moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the baloth can make one stomp attack against it as a bonus action.

Undead Fortitude. If damage reduces the baloth to 0 hit points, it must make a Constitution saving throw with a DC of 4 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 3 hit points instead.

 

 

 
Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d8+5) piercing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d8+5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (5d4+5) slashing damage.

Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone target. Hit: 15 (2d8+5) bludgeoning damage.

Description

Baloths are perhaps the most distinctive of Zendikar’s beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. Baloth herds occasionally stampede across the Onduan plains—and do so more frequently since the rise of the Eldrazi, as if sharing in Zendikar’s anger.

(Credit: user The_Hidden)

Dragonekillax2

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