Armor Class
15
(leather armor, shield)
Hit Points
10
(2d6)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Urew tribe goblins have learned to coexist with other races in a more or less satisfactory way. That said, they are still goblins. They are generally slightly larger, and better fed than a typical goblin.
Comments