Small Humanoid (Goblinoid), Typically Lawful Neutral
Armor Class 15 (leather armor, shield)
Hit Points 10 (2d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Urew tribe goblins have learned to coexist with other races in a more or less satisfactory way. That said, they are still goblins. They are generally slightly larger, and better fed than a typical goblin.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Rayle_Mythrel

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